stellaris fleet academy. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. stellaris fleet academy

 
It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two basesstellaris fleet academy  FortunaDraken

Templates can be created directly without making a fleet first, and then reinforced to. I want to reinforce from a different station that has many shipyards and a Fleet Academy. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6. Thank you so much. Planetary building providing jobs for population and increasing planet shipyard number by 1. This already exists in game. As you maybe have already thought, the ideal type of Corvette is a Torpedo-Corvette. (Hereafter referred to as "Changing the Fleet Inventory". Dec 1, 2016 4. Specialist pop output and reduced upkeep is really good, but no pop. Dev are not specified if you can make a colony yourself or not. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. And then every 20 days there is a small chance to increase the rate of. thanks :) really simplifies my construction a lot xD. Stellaris Ship Design Guide 2023 [3. By Haider Khan 2023-06-07 2023-06-08 Share ShareStellaris Wiki Active Wikis. Juggernaut Shipyard/Mega Shipyard. 337. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. Make an "empty" ship design and upgrade the fleet to that. I am sure someone could give you a fleet composition based around them if you prefer. 72 build time, 260 minerals. Yea my 5. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. Forum list Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Install Mobile Suit Gundam: Stellaris Mod via Steam. 2. I usually wipe the floor with Shard using a fleet of torpedo corvettes around 25-30k fleet power. Ship designs are more important than you may realize. 3. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. GIGACHAD (Banned) Jun 21, 2017 @ 2:53pm. [rubbish alert] Shared their return adventure in the local inn. Order fleet A to follow fleet B. I thought I lost the battle, but the game tells me the fleet rejoins in about 8 months. 03 (%) Devastation and . • 10 mo. You don't gain 40% war exhaustion over a single lost fleet battle, unless, maybe when, that fleet literally represented all of your fleet power and the majority of ships in it got actually destroyed in the battle, and didn't just jump out. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. Up to me, I would remove armies entirely, and just leave planets with a defense modifier based on planetary shields, bomb shelters and fortresses. Anyone else having trouble with jump drives. They've got 31 Corvettes with Tier 2 Coilguns. OK, so I've recently come back to the game and I'm finding that I'm losing any fight that's even close to parity. There are over a hundred iconic ships to collect. You're absolutely right that you can't. All systems by default, but you may want to restrict it to systems closer to the fleet's home system. I've put about 100-150 hours into the game but have been slacking. A ship is a spaceborne vessel controlled by an empire. Harvest your homeworld's resources to make the ultimate weapon. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. Could be a medical retirement at Fleet Academy. In just one year, that's 3600 minerals conserved. Outposts just for claiming systems are 1 each. The only problem I've noticed with it since 2. Thank. Made a patch for bug branch and acot buildings. 2. more of the planet states, and info on the ships. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. Here are our Stellaris tips to help you out. Keep in mind that fleets stationed at starbases with anchorages have 25% less upkeep. 5k strength, my (AI) opponent has 6k? I'll lose almost every time, and lose big. Fleet Manager creates hundreds of 1 ship fleets while reinforcing fleets, I guess it adds to the lag since AI is using this as well. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. Stellaris fleet building tips to help you create a balanced fleet, understand weapons and armor counters and ship classes. Their key role is that they reduce the damage your early fleets will take when swarming starbases. It would have Crew Quarters, Fleet Academy, Titan Assembly and Collossus Assembly in its building slots. ago. The Enigmatic Fortress is one of the most dangerous Guardians in Stellaris, and players will need a seriously powerful Fleet to take it down. ago. To reach this rank your ship would need to be in battle for 9900days, equal to 27. If you want a single cohesive doom stack, grab every fleet you want attached, and order them to follow the slowest fleet division. That's just a guideline. . Heh had a simmilar thing happen, my fleet went of chasing an amoeba, and travelled half way around the 1000 star galaxy before all these alien races started making contact. Upon being selected to govern they are legally obligated to "retire" from military service. More information can be found below. This includes having shipyards queued and built. Stellaris has an active defense concept. My second fleet is often either entirely corvettes for a rapid response skirmisher fleet, to run around scooping up low priority targets while the main fleet deals with the enemies, and then a fleet of pure battleships for extra. There are five different fleet compositions I use: Corvette swarm: massed Corvettes, don't include any other ships in this fleet as Corvettes are all about speed. 48Dragon. The extra inhibitors are backups. Steps to reproduce the issue. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. Archived post. After researching the “Military Faction” technology a new. There are exceptions to certain comps. Clicking the button to reinforce the fleet sets a build order at the closest shipyard. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is. 6. Galactic Surveyors. g. Leaving the fleet stranded in a 1 star gap between empires waaaay out there. 2 shield regen. In the current patch, a fleet will start jumping from one system to another as soon as the first ship of the fleet reaches the jump point. My experience is that in the early game, starbases with hangar bays and/or gun batteries give very good defensive power for their alloy cost. The only way I seem to be able to build a strong fleet is to have happy people. or 4 per academy/stronghold. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们。. It could be based in a shipyard system for ease of upgrades. FortunaDraken. Reply Caesitas • Technological Ascendancy • The first fleet composition we will discuss is a Corvette-based composition. One area where Stellaris really falls down is in fleet requisition due to the excessive number of clicks required. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. Select Construction ship. #7. #2. uninstall than. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. 3. Whenever I try to build a large fleet I always run out of resources before I manage to build up. 2) [d07e] Thread starter NewAgeKid52; Start date Mar 28, 2018;. pisautave • 2 yr. The ideal situation is to reach Cruisers before first conflict, as Carrier Cruisers will counter any Corvette or Destroyer design, but this is often unrealistic while keeping your Alloy output high enough to produce those Cruisers once you have them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Fleets using Crystal Forged Plating will have a lot less fleet power than fleets using armor/shields. Space warfare. #2. Stuff like assigning admirals to the fleet so they get the reduced maintainance perk somewhere down the line and parking them in orbit of stations with crew quarters help a bit, but there are no way around it. Go to Stellaris r/Stellaris. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. paradoxwikis. Not entirely ideal if the enemy catches up with the fleets midway, but it generally works. Expanding & researching non stop. Without mods, bastions are only useful for piracy suppression past the mid game. Anchorages are a major source of naval capacity. It will also refuse to reinforce attacked systems if the sum of all their fleets' Fleet Power is lower than that of the opponent, except when they're down to. If you are near your naval capacity and have positive income, build anchorages. Subscribe. What the hell. * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). ; About Stellaris Wiki; Mobile viewStarbase#Fleet Academy. Thread starter Shark7; Start date Feb 13, 2021; Jump to latest Follow Reply Menu We have updated our. That single fleet is now your spear tip. Stellaris - Ship experience modifiers and starting ship experience not working (2. . but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts). You want around 20 minimum for repeatables to see high power fleets, as many have said before, if you rush tech and get 30k at the start of midgame, you can easily get 500k at endgame. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. The official headquarters of Fleet Command is located in London. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. Anchorage starbases. It will centre you on the fleet flying happily next to some worm forsaken Class M star, you zoom out, to end up in the same place you have started. ) You can see a ship’s xp by opening. The AI loves the Cruiser and Destroyer, which are eaten alive by Artillery Battleships, and since they build so few. Struggling with fleet. So, since I'm currently using. I continue building up a large fleet aaaaand theirs arrives and it's 500 fleet-power like in 2210. ; About Stellaris Wiki; Mobile view Starbase#Fleet Academy. If corvette spamming, you only need 1-3. After some time, the Star Hold is finally destroyed. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Engineering Bay: ORBIT MODIFIER: as above. 15-20 is starting to become regular. For Stellaris on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". years. Apr 19, 2018 32 0. Paradox Forum. You get refunded the alloys for the ship components removed, and can quickly restore them if need. ship_windup_mult = 4. Forum listRule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. (If not at that tech level then can use whatever other buildings are useful to empire at the moment). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. SHIP MODIFIER: applies to all ships build at this spaceport. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. and then I stop and wait until I get the Fleet. Since this type of starbase needs all four of its building slots, it is best sited in an uninhabited system. Last edited on 3 June 2018, at 14:56. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. That means that the speed of a fleet is effectively determined by the speed of its fastest ship so you can put even just one corvette (the "tug" corvette) in a fleet of battleships and the entire fleet will move as fast as a corvette swarm. I flew the entire fleet into a system all confident. Menu. Rightclick on Star -> build Megastructure. 1 more reply. It will tend to use your juggernaut (which does not have a fleet academy) and will not use the mega-shipyard unless it's the only shipyard in your. I don't even know why Stellaris bothers with armies and invasion mechanic. I find it odd that only the fleet academy provides a benefit to shipyards, special corvette and destroyer yards buildings could reduce the cost and build time of those ships from the shipyards. This page was last edited on 3 June 2018, at 14:56. Supplying systems. Since other AI. Since the former creator stopped updating anymore, and I personally believe this mod is a "must-have". A ship is a spaceborne vessel controlled by an empire. Steps to reproduce the issue. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. Try to balance out your researches, take a few research increases and resource increases early on. If, however, you used the reinforce button to queue it, it will head immediately towards that fleet and try to. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. . Retired fleet admiral governor for the decreased build speed and cost. jmac111286 • 4 yr. 3. 6 update. One of the most welcomed feature for me from the last patch was the introduction of the fleet templates. In this video I'm going to talk about the cost in alloy. I created this mod based on: 1. Ships built with a Fleet Academy at the Starbase will gain 100 experience as soon as built, but if I have a civic mod to make ships start with 100 experience, they will. 3. Put 28 of those in a single fleet and assign a decent admiral to lead it, and that should get you 150k or more fleet power. AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. In addition, against a fleet that has a large number of fighters, you allow for the fighters to get to you and retreat. Special buildings like black hole observatories or curator think tanks / art colleges will fill 1 slot in certain locations - but not every base is in the right location. bestbardcohen • 1 yr. The fleet academy thing was because of multiple build locations late game. New comments cannot be posted and votes cannot be cast. Every spaceport had a fleet academy. Also fleet academy helps, and a good shipyard close to your border with lots of defences. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. General information about fleet in Stellaris. Report. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. What is most likely to cause the Fleet Manager to bug out is basically doing two things at once which impact the Fleet Manager. Destroyers suddenly went from meh to that's the most PD per command point, papa need. The most important thing to do is get your weapon technologies upgraded. Premium Powerups Explore Gaming. So I decided to upload this new version and continue the update. Stellaris already has an identity problem between being macro focused but then having ANNOYING low-payoff micro elements. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have. 花费:100360. This includes having shipyards queued and built. You wonder where is the fleet, you press Qs you would assume it will centre you on the fleet, nope. I'm not quite sure how the user-interface is laid out in the console version, so it could be located in a. I've got 7. The only way I could see this happening is if your 1. Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. Tracking counteracts evasion, and evasion is a significant part of how corvettes (and to a lesser extent, destroyers) stay alive. The AI decision to stop building new fleets at fleet cap is more optimal; currently, upkeep is so minor that going over cap is one of the reasons why humans outplay AI at the end game. 1) You maintain a big fleet either by having a lot of planets. Before sending in your ground troops, most planets will need to be softened up with an orbital bombardment. 200+ fleet cap (Max) = . Apr 20, 2020; Add bookmark #2. Why pressing Q, at times zoom you in to the planet level/fleet level in a grand strategy game. If the enemy has no flak/pd on either their corvettes or destroyers, feel free to run some missiles on your own screeners. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense army Do fleet academy effects stack? : r/StellarisOnConsole. 015 damage per day to a single army… practically speaking: nothing. Having a dozen of such fleets also makes fleet manager borderline unusable. how does this work? does it give ships built from the station that has the module those bonus's?Fun tip for naming fleets. Select the fleet and right-click the planet. 651 23. Add 2~8 T2 midrange spread out weapons. Black site on capital is a good idea too. The idea is that a fleet with a starbase defends against just a fleet, so you must always supplement the starbase with your navy. but you have to look at. Renditen Ralf Jun 21, 2017 @ 8:57am. Close. Strategic resources for the edict boosts. 0 unless otherwise noted. There needs to be a fleet name + a reference to a template that it's using, then display the ship counts underneath. 3 first fleets include 6 titans each. #2. Okay, so, start a new game as slaver/hivemindy chaps, begin colonizing worlds near me, run into those "Erudite Explorer" jerks who INSTANTLY Rival me and decide to plot my demise. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. But Fleet Power is a total. Fleet composition/support has changed. In Montu's multiplayer tournment fleet power was relevent as it earned score. Upkeep: 1 energy. Early on build them at chokes if you're using them for defense. The fed fleet and titan fleet use the MS system starbase as their homebase. The 3 ship system would be extremely easy to implement. . Ag3nt49 Corporal. Now how to boost the fleet: Completion of the supremacy tree for its bonuses. Add their population to yours and your economy will snowball. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. 120. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. The Fleet Academy also gives modifiers to ships built at a spaceport. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. You can build a module on your starbases that give +100 experience to any ship built there. Select the built structure -> click the button marked "Upgrade". ago. 9 Meta Update] August 27, 2023. In a normal game, fleet power gives you 3 things; Safety: AI is less likely to attack you,In this video I will be testing various ship types and different weapon combinations to see what the most effective weapon is and ship design, The most cost. Quiet early game while you outtech the galaxy until midhgame where your quality advantage is obvious. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. * Clicking the fleet size icon in the top bar now opens the fleet manager. The empire decided to give them all a 'War hero' medal and a few days to rest with their families in any planet they choose. This starbase is not well suited to defending a system either since it will have no defence orientated modules or buildings. Then again stellaris is a strategy game on a massively difficult to comprehend scale. Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good; Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back. Always make your own if you can help it. A black hole is hard to jump from so a hyperlane registrar and coms jamer will help your ships overcome the 50% penalty and further trap enemy fleets in combat so they can. The destroyers also didn't help at all. I would like to see a fleet requisitioner. However, whenever I see another enemy fleet they always seem to have 10K fleetpower over me. Repeat until finished. ago. research fleet cap. Report. Upload Attachment File(s) attached Bug with. Ships serve as your primary means to explore the galaxy and engage in combat. A place to share content, ask questions and/or talk about the 4X grand strategy… Military Academy +20% Manpower from pops on planet. with the origin is amazing. Always. PokeMageTech - ProNetNeutrality Aug 14 @ 5:39pm. Anchorages: These can be virtually anywhere, though should not be left in vulnerable locations. however, there currently is a GIGANTIC problem with experience, and that is that everything is lost when you. It took them few months. Later on in game they come on in prety handy. Each fleet was created with just one ship initially, then had their maximum sizes set to 20, and were reinforced via the fleet manager. This fleet composition assumes you are playing against the AI. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. 56 votes, 18 comments. Cruisers crush destroyers incredibly efficiently as well. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. SHIP MODIFIER: applies to all ships build at this spaceport. It takes 10 days for armies in orbit to land on a world. Ships are classified into civilian and military vessels,. New comments cannot be posted and votes cannot be cast. This Mod is backward compatible with 3. now im off to spamming battleships. please, patch for 3. Legacy Wikis. 2. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. Shipyard starbase (usually only need 1). We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. This is afaik a hard-cap, I don't think there's a mod that removes or increases the limit, so everybody will always have the same maximum fleet size. The official. The Fleet Academy will ensure those officers have up-to-date knowledge on the doctrines and practice of. r/Stellaris. . The Star Hold is now idle and can't move, so the attacker can attack it without any danger. In addition to this, at around 55-60% evasion corvettes start butchering battleships. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Beginner's guide to best FLEET and SHIP design builds in Stel…A ship is a spaceborne vessel controlled by an empire. . Stellaris is a game all about snowball - you spend resources on expanding production to make more resources, so “acquiring” more directly accelerates that process immensely. Maybe the fleet you’re trying to combine with is max command limit, which is different than fleet capacity. XxJohnWickFanBoyXx Apr 7, 2020 @ 3:02pm. Steam Workshop. Yesterday, i bought 4 fleet academies in my core systems and started to loose minerals for no good reason. 369K subscribers in the Stellaris community. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. 2. I researched the tech, installed it on all of my ship designs, but I couldn't upgrade the existing ships to have it. First: Use a numerical system. Superior: has 200-400% percent of your score in that area. . 维护费:2. Гриб Чайный Sep 13 @ 8:29am. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. I’m looking for a definitive answer for: 1. - These planets are focused into Energy/Mineral and only this. Right click just before the exit of the system, wait until all fleets have stopped moving in the system, and only then enter the hyperlane. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. Not necessarily it seems. In EU4 they physically prevent movement unless you take time to siege it. However I'm still struggling to understand how those are supposed to work. fleet templates without required ships would probably have to be unavailable. A ship is a spaceborne vessel controlled by an empire. how does this work? does it give ships built from the station that has the module those bonus's?Stellaris treats multi-fleet actions as completely independent, even if two fleets have identical orders and position. Colony ship [edit source] See also: Colonization Colony ships allow an empire to settle habitable planets or megastructures in owned systems. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4 health would be perfectly balanced. Major updates have been made to the Unity system in Stellaris. - These planets are focused into Energy/Mineral and only this. I have seen this modifier used in other mods, I have found this is where the modifier does not work in the following areas. growth makes this trait, in general, meh. Stellaris Real-time strategy Strategy video game Gaming. 5 Technician upkeepSee here for the patch notes for Stellaris 2. MS is totally worth it for the shipbuilding bonus alone. I started planning trait combinations and how to achieve them for every resource a pop can produce in Stellaris: Food,. The ratio is 7 to 3 not 10 to 3. Lithoid is a natural bonus. "Sins of the Prophets: Stellaris" ship set in formation 4. ) Redesigning a Ship Class in the Ship Designer. hanuman. . Fill it up with anchorages, to build your fleet capacity, plus the naval logistics office. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. ago. Make room for 1 Titan with the tracking aura, other than that yes. r/Stellaris • My fleet crosses paths with an enemy fleet in the Hyperlane. Also your leaders effective life span is 150-180. Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild). The ships will continuously degrade the planet's defenses over time as long as they remain in orbit and are not interrupted by combat. 2. 9k. Engineering Bay and Crew Quarters, though I forget which does which. ago.